Real-time Rendering of Physically Based Optical Effect in Theory and Practice

SIGGRAPH 2015 Course

 

 

 

 

 

 

Course Notes are planned to appear in September.

Course Contents

Real Camera (Gotanda) [pptx]

Optics (Kakimoto) [pptx]

Lenses (Kawase) [ppt]

Basic Implementation of Bokeh (Gotanda) [pptx]

Making Your Bokeh Fascinating (Kawase) [ppt]

Wavefront Tracing and Wave Optics Based Glare Generation (Kakimoto) A:[pptx] B:[pptx]

Subtle Anamorphic Lens Effects (Kawase) [ppt]

Recipes for Optical Effect System Design (Kawase / Gotanda) A:[ppt] B:[pptx]

Organizer

Yoshiharu Gotanda, tri-Ace, Inc.
is the CEO and CTO of tri-Ace, Inc. (a game development studio in Japan), and has given many presentations about physically based rendering over the years. Moreover, he has given presentations about optics and post-processing effects at GDC and CEDEC.
 

Presenters

Masaki Kawase, Silicon Studio Corp.
is a lead software engineer at Silicon Studio Corporation and the architect of YEBIS, the optical post processing effects middleware. He has given many of presentations at many events including GDC and CEDEC on themes such as optics and programmable shading technology.

Masanori Kakimoto, Tokyo University of Technology
is a professor at School of Media Science, Tokyo University of Technology since 2012. He was with Fujitsu Laboratories from 1982 to 1993. From 1989 to 1990 he was a visiting researcher at Brigham Young University. After working as a systems engineer at SGI Japan from 1995 to 2011, he joined Silicon Studio Corp. from 2011 to 2012. He is currently chair of SIGCG of IPSJ (Information Processing Society of Japan). His research interest includes computer graphics, virtual reality technology and image processing.

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