
The Research and Development Department in tri-Ace Inc.
The main page of tri-Ace Inc. http://www.tri-ace.com/
If you have a question about these publications, please e-mail to research@tri-ace.co.jp
"Physically Based Lighting for Rendering" CEDEC 2010
[PPT file] (these slide are written in Japanese)
Link to CESA Developers Conference.
"Film Simulation for Video Games" SIGGRAPH 2010
[Course Notes] [PPT file]
These are course notes and slides for SIGGRAPH 2010 Course "Color Enhancement and Rendering in Film and Game Production"
Materials for this course can be also found in http://renderwonk.com/publications/s2010-color-course/
Link to ACM SIGGRAPH 2010
"Practical Implementation of physically based shading models at tri-Ace" SIGGRAPH 2010
[Course Notes] [PPT file]
These are course notes and slides for SIGGRAPH 2010 Course "Physically Based Shading Models in Film and Game Production"
Materials for this course can be also found in http://renderwonk.com/publications/s2010-shading-course/
Link to ACM SIGGRAPH 2010
"Hontou-no HDR hyougen-e (Beyond a glare effect for HDR Rendering - Basic of Reflectance)" CEDEC 2009
PPT file (these slide are written in Japanese)
In the slide for CEDEC 2009, refractive indices of some materials were inappropriate. Now new slides are available with updated refractive indices.
Link to CESA Developers Conference.
"STAR OCEAN 4 : Flexible Shader Management and Post-processing" GDC 2009
This presentation mainly contains an overview of our flexible shader management system and physically-based camera simulation. More details in these slides are also covered in our previous presentations for CEDEC 2007 (about the film simulation and some lens simulations) and CEDEC 2008 (about the flexible shader management). However, unfortunately, they are written in Japanese.
We found the lens equation shown in the slide wrong and updated the slide from GDC version. Thanks for pointing out by Mr. Masaki Kawase.
Link to Game Developers Conference.
"Shader Kanrijirei - Jiyudoto Hikikaeni - (Postmortem of Shader Management)" CEDEC 2008
PPT file (these slides are written in Japanese)
Link to CESA Developers Conference.
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"Renderist no tame no camera (kougaku) riron to post effect (Camera, optics theory and post effects for renderists)" CEDEC 2007
PPT file (these slides are written in Japanese)
These slides are part of the session. The different topic was also presented by Mr. Masaki Kawase in the same session. His presentation slides are here and they are excellent. So you must check it!
If you have questions about these slides. please mail to research@tri-ace.co.jp
Link to CESA Developers Conference.
"Game programmer no tame no syokyu PRT (Introduction of PRT for game programmers)" CEDEC 2006
PPT file (these slides are written in Japanese)
Link to CESA Developers Conference.
"Practical Implementation of SH Lighting and HDR Rendering on PlayStation 2" GDC 2005
Full length version (ppt file) These slides have been updated from the proceeding CD-ROM of GDC.
Session version (ppt file)
Link to Game Developers Conference.
We always welcome programmers and artists to our R&D Department.
Even if you are a non-Japanese-speaker, it doesn't matter.
If you are interested in our company or R&D, please feel free to mail to admin@tri-ace.co.jp in English or Japanese.
Last Update 2010/09/03
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